player combat, as well as the ability to harmlessly duel with other players (that much, at least, would have been nice here), but EverQuest's focus has always been on cooperative instead of competitive play. For comparison's sake, the original EverQuest did include player vs. This is a surprising omission, especially considering that the structure of the game seems like an obvious setup for some PvP action, since all players are forced to swear allegiance to the forces of good or the forces of evil. environment gameplay, so there's no player vs. Unlike many other online RPGs, EverQuest II is purely focused on player vs. At least for the first several dozen hours, it always gives you something to do, generally doing a good job of keeping you engaged, if not addicted. As such, unlike a lot of other, lesser online RPGs, EverQuest II clearly has a good amount of original content for you to spend many hours exploring. It offered a wide breadth of content and some obvious depth from the day of release, which really should be nothing to boast about, but then again, we're talking about a genre that's historically taken a "ship it now and fix it later" approach. It's worth noting right up front that EverQuest II launched in a solid state. So while EverQuest II isn't the massive step for the genre that its predecessor was, it can still be a fun and addictive online role-playing experience that has a lot to offer new and experienced players alike. Yet when you get right down to it, EverQuest II really isn't that different from the numerous other games of its type, and its mostly great visuals are offset by subpar technical performance. It also sports a rather impressive presentation, thanks largely to an ambitious effort to make almost all the game's non-player characters communicate using full speech. In many ways, this new game embodies almost all the numerous refinements and evolutions that the genre has undergone in the past five years, so it's one of the most instantly gratifying and accessible online RPGs yet. As a result, the inevitable EverQuest II has some seriously big shoes to fill. Along with Ultima Online, it deserves credit for popularizing the massively multiplayer online role-playing genre, and it's still widely played to this day. EverQuest wasn't the first game of its kind when it was released in 1999, but it was the best, and remained the best for a long time.
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